![]() Unfortunately OpenNI and Fl圜apture nodes didn't survive. I didn't have the proper OpenNI.Net libraries (and you have proper kinect nodes and AsImage (DX11.Texture2D) anyway) and visual studio couldn't target. NET Framework 4.5 in Fl圜apture project for some reason.DirectShow VideoInput (still nobody built VideoInputSharp for 圆4).(that doesn't mean you don't have video input in CV.ImagePack, there's VideoIn (CV.Image VfW) which works fine you have less options though).uEye? (might work though, IDS only provides x86 or An圜PU.NET library, nodes are there I don't have camera though).just took the last version, added some missing stuff, some helpatches, fixed some namings and made simplified installation instructions.CaptureProperty for CLEye (splits properties into seperate node, fixes BinSize bug).CLEye for native PS3Eye support (multiple cameras supported full camera properties).Pre-release binary build of OpenCV nodes for VVVV GPL license otherwise (due to EmguCV) unless somebody buys an EmguCV license which would allow all of us to use these nodes without GPL restrictions. It demonstrates a situation where you have to recreate the image almost every frame (dimensions of image are changing). since this is being carried out on another thread, there's 2 options:ġ. Change the threading mode per node (this is the way i'm working towards) force a sync so this black frame issue doesn't happen (slows down general use)Ģ. This means you'll be able to (per node) choose what the threading mode is. Sometimes you'll want sequential nodes to run on the same thread (e.g. this instance), therefore reduce syncing issues. bit glitchy but got distracted by other stuff so haven't tuned them up yet (still need to decide what architecture to use) Rather than 7 threads (current situation) G is AsTexture so has to run in the MainLoop Optical Flow) absolutely need to run in their own thread all by themself. If you are using one of the art options, please update to the latest hotfix if one is available by downloading the latest version of the base game and placing it in the same directory as the.You can set B and C to use the above thread, i.e. htmls file included in the art options are not always up to date. The devblog includes the full changelog for each update. Please leave all questions, feedback and bug reports on the devblog. There is a thread in the develoment forum, here, but I check it much less often than the blog. The Play In Browser button to the left is updated by TFGamesSite. I do not control those updates, and the version hosted is often obsolete. html, and I strongly recommend downloading and playing the latest version. Please consider it a tip jar, not support for faster creation of more content. For now, this is fun for me and I will do it regardless of how much is or is not pledged via some crowdfunding site. My hesitations about setting up a Patreon were worry that it might drive the fun out of this let's keep it a tip jar and nothing more, and that won't be an issue.įree Cities is a text-based slave management game in Twine 2, and it's my first game. The player character buys, sells, trains, uses and transforms a stable of slaves. Unlike many of the games on this site, the player character has no transformation options at all, and is almost entirely out of focus. Most of the standard slave fetishes are present, but please note that the game takes a more realistic approach towards slavery, meaning that non-consensual content is a significant part of what's present.Īccording to the site's definition, this is a beta because it's playable. Personally, I'm calling it an alpha because it isn't feature complete and is still very buggy. I KNOW THIS IS NOT A REVIEW I'LL GIVE MY OPINIONS LATERīut i do have some suggestions for the game If either of those things bother you I strongly recommend coming back later the game is progressing rapidly.
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